Hi! I'm Allie, and I'm a sound designer, editor, recordist, and music composer/performer based in Vancouver, B.C. Canada.
I've always love the way sound shapes our experience in such a physical way, and aim to capture that deep connection we all share with sound in all the projects I work on.
Field Recording (Lynn Valley, North Vancouver, B.C.)
Featured Projects
Airwiggles' April Audio Challenge 2024 Contest Winner
Airwiggles' April Audio Challenge is an annual event where sound designers around the world work on daily sound re-design projects under various time and creative constraints.
I aimed to fully flesh out every re-design with sound effects, backgrounds, foley, and even original music! I was fortunate enough to be one of the winners of their 2024 competition sponsored by Krotos Studio.
Curtain Call: Composer
Curtain Call is a Vancouver Film School student project where you play as Little Red Riding Hood in a 3D isometric boss battle hack n' slash.
I had a blast composing for this game, and mainly focused on the main fighting and boss themes. The music for Curtain Call takes heavy inspiration from early swing and jazz band music, and plays on unique themes for the different fairytale themed bosses that you encounter.
You can play the game here on itch.io!
Bioshock 2 Trailer: Complete Sound Re-Design
I completed this end-to-end sound redesign of the Bioshock 2 Launch Trailer for my final project at Vancouver Film School. I was responsible for all aspects of audio post-production, including auditioning and recording voice actors, recording and editing sound effects and foley, creating a music edit including original pieces, and mixing the finished product in 5.1 for a theatre screening.
I had regular mentro meetings with industry professionals throughout this project, and had the opportunity to take their insight and work it into a more expertly crafted final product.
This game project was completed at Vancover Film School as part of a three person team along side Christian Sprinkhyusen, and Gwen Hwang.
I was responsible for the UI and Environment sounds in the game, some of the voice work, and was heavily involved in the dynamic mixing of the game.
Another Vancouver Film School game project. I saw this through from early development to the mix, and also recorded dialogue, and did sound design for the trailer.
Waves 2011 Sound Design Competition
This was a sound design done with only a small pre-provided sound library. This was done as a separate project, and not as a submission for the competition.